Artstation | by Pablo Muņoz Gomez
Duration: 2 hours | Video: 1920x1080, 48kHz | 645 MB
Genre: eLearning | Language: English | Skill Level: Intermediate

Course Description
Pablo Munoz Gomez covers the full pipeline to produce a creature prototype and get it ready for animation. The course breaks down various features in Character Creator 3 to tweak a human base mesh and set it up in ZBrush for sculpting. Munoz Gomez also discusses the texturing process in Substance Painter as well as other workflows to get the creature ready for posing and animation using Character Creator 3 and iClone.
Creature Prototyping for Production with Character Creator 3

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