Football Manager 2007 (PC/FullIso/ENG)
Game Platforme(s) : PC | Language : English | Release Date : Oct 18, 2006
Publisher : Sega | Developer : Sports Interactive | Genre : Sport / Football Soccer
Size : 578 Mb

The back of the box asks us to "think like a manager". Now that's just asking for trouble. We don't want to end up the subject of a Panorama expose - not until we're close to making our first billion, anyway. By then we'll have a castle in space and find ourselves eating dates off the toned backsides of nubile princesses and will laugh in the face of financial investigations. The Wikipedia entry will read like Hunter S. Thompson's secret life as Ron Atkinson's therapist. Let's think [sharpens knives]. Dare we even speculate how a football manager really thinks in this money-obsessed age of bungs, divers and prima donna underwear models masquerading as professional sportsmen?

Okay, let's get into character. This could be fun.

I didn't see the incident. They're all honest lads at this club. Early doors. It was clearly offside/onside. It was a blatant penalty/handball. The referee's had a shocker. There was a divot in the penalty area. Our away strip's unlucky. Our studs were too short. He covered every blade of grass. I've never been offered a bung. How can I be a racist? My son was exaggerating. ?4.8 million after tax you say? Untraceable?

No-one hands you cups on a plate

We could be flippant for the entire review, but the truth is that Sports Interactive know better than anyone that the relationship side of the game is practically half of what the job entails these days and it's no surprise to see much more effort going into this side of the game in this year's version. You might recall that last year's incarnation was a tentative step into the world of manager mind games, but this year's ups the ante considerably by extending the idea to players too. It's an idea that has a subtle but ultimately profound effect on your ability to gee up your squad and unsettle rivals. It's possibly one of the most brilliantly evil ideas that Sports Interactive's ever come up with, and of course we couldn't wait to put it to destructive use wherever possible.

If they hadn't scored, we would have won

Team talks, too, are so much more than the stab in the dark that they used to be. Previously, you just made your feelings known and didn't really get any sense of whether it did the trick or not. It was one of those typically placebo-like effects that may or may not have made any damned difference, but felt good to be able to administer all the same. This time, you get to go through the whole team talk process if you so wish (none of it's mandatory, remember), be it pre-match, half-time or full-time, and then actually get feedback from your assistant manager after the game. By observing how each player reacted to your team talks, you can begin to work out what makes each player tick in any given situation, giving you a chance to administer a different one-to-one approach the next time you're in the same position.

If you can't outplay the opposition, you must outnumber them

Yet another significant overhaul is the way the scouting system works this year, thanks to a much easier to understand 'knowledge bar', which let you gauge a scout's local knowledge and direct him accordingly. For instance, if you're in the market for the best that the Portuguese league has to offer, it's probably not a good idea to send one of your chaps who's best served in scouring the Scottish leagues. And even when you have identified a transfer target, being able to stall during the latter stages of the deals, for example, (or conversely get 'gazumped') is one of those crucial extra bits that happen in many transfer wranglings, and one of things that can have a large bearing on how your season pans out. Every time you think SI can't make something better about its game, something minor but fundamental details makes you re-assess. Later - much later - you might even peel away another layer and discover how much potential there is in paying more attention to your youth system and delight at the new ability to sign pre-contracts and suchlike. Or you might just as easily ignore entire facets of the game entirely and get along just fine. As multi-tiered games go, there are few others that hide as much depth and detail as Football Manager does. Newcomers need not fear the talk of depth, and therein lies one of the secrets to its success. In fact, we'd go as far as to say that FM 2007 is the fastest, most accessible version to date.

Setup Instruction

1- Extract Rar File
2- Mount ISO file with DAEMON Tools (Or whatever)
3- Click "Setup FM2007 PC.exe" to Instal the Game
4- Copy All Content "Razor1911" Folder to the Folder Game Directory
5- Play & Have Fun .................... Enjoy

ScreenShots






Minimum System Requirements

* Os : [email protected]/ME/2000/[email protected]
* Processor : CPU Intel Pentium IV 1.0 GHz or higher
* Memory : 128 Mb Of RAM
* Video Card : 16 Mb [email protected] Compatible
* Sound Card : Compatible with [email protected]
* HDD : 650 MB Free Space Drive
* DirectX : [email protected]
* Keyboard/Mouse
* CD/DVD-ROM Drive

Recommanded System Requirements

* Os : [email protected]/ME/2000/[email protected]
* Processor : CPU Intel Dual Core 2.0 GHz or AMD Athelon
* Memory : 1 Gb Of RAM
* Video Card : 32 Mb [email protected] Compatible 1024x768 Display
* Sound Card : Compatible with [email protected]
* HDD : 650 MB Free Space Drive
* DirectX : [email protected]
* Keyboard/Mouse
* CD/DVD-ROM Drive

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